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godot-mcp

@Coding-Solo646

MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

godot
game-development
mcp-server

# mcpServer Config

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/absolute/path/to/godot-mcp/build/index.js"],
      "env": {
        "DEBUG": "true"                  // Optional: Enable detailed logging
      },
      "disabled": false,
      "autoApprove": [
        "launch_editor",
        "run_project",
        "get_debug_output",
        "stop_project",
        "get_godot_version",
        "list_projects",
        "get_project_info",
        "create_scene",
        "add_node",
        "load_sprite",
        "export_mesh_library",
        "save_scene",
        "get_uid",
        "update_project_uids"
      ]
    }
  }
}

# stdio

node /absolute/path/to/godot-mcp/build/index.js
Transport:
stdio
Idioma:
TypeScript
Actualizado:7/23/2025